//==========================  Open Steamworks  ================================
//
// This file is part of the Open Steamworks project. All individuals associated
// with this project do not claim ownership of the contents
//
// The code, comments, and all related files, projects, resources,
// redistributables included with this project are Copyright Valve Corporation.
// Additionally, Valve, the Valve logo, Half-Life, the Half-Life logo, the
// Lambda logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo,
// Opposing Force, Day of Defeat, the Day of Defeat logo, Counter-Strike, the
// Counter-Strike logo, Source, the Source logo, and Counter-Strike Condition
// Zero are trademarks and or registered trademarks of Valve Corporation.
// All other trademarks are property of their respective owners.
//
//=============================================================================

#ifndef ICLIENTMATCHMAKING_H
#define ICLIENTMATCHMAKING_H
#ifdef _WIN32
#pragma once
#endif

#include "SteamTypes.h"
#include "MatchmakingCommon.h"
#include "UserCommon.h"

abstract_class UNSAFE_INTERFACE IClientMatchmaking
{
public:
	virtual int32 GetFavoriteGameCount() = 0;
	virtual bool GetFavoriteGame(int32 iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) = 0;
	virtual int32 AddFavoriteGame(AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) = 0;
	virtual bool RemoveFavoriteGame(AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) = 0;

	virtual SteamAPICall_t RequestLobbyList() = 0;

	virtual void AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType) = 0;
	virtual void AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int32 nValueToMatch, ELobbyComparison eComparisonType) = 0;
	virtual void AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int32 nValueToBeCloseTo) = 0;
	virtual void AddRequestLobbyListFilterSlotsAvailable(int32 nSlotsAvailable) = 0;
	virtual void AddRequestLobbyListDistanceFilter(ELobbyDistanceFilter filter) = 0;
	virtual void AddRequestLobbyListResultCountFilter(int32 cMaxResults) = 0;
	virtual void AddRequestLobbyListCompatibleMembersFilter(CSteamID steamID) = 0;

	STEAMWORKS_STRUCT_RETURN_1(CSteamID, GetLobbyByIndex, int32, iLobby) /*virtual CSteamID GetLobbyByIndex( int32 iLobby ) = 0;*/

	virtual SteamAPICall_t CreateLobby(ELobbyType eLobbyType, int32 cMaxMembers) = 0;
	virtual SteamAPICall_t JoinLobby(CSteamID steamIDLobby) = 0;
	virtual void LeaveLobby(CSteamID steamIDLobby) = 0;
	virtual bool InviteUserToLobby(CSteamID steamIDLobby, CSteamID steamIDInvitee) = 0;

	virtual int32 GetNumLobbyMembers(CSteamID steamIDLobby) = 0;
	STEAMWORKS_STRUCT_RETURN_2(CSteamID, GetLobbyMemberByIndex, CSteamID, steamIDLobby, int32, iMember) /*virtual CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int32 iMember ) = 0;*/

	virtual const char *GetLobbyData(CSteamID steamIDLobby, const char *pchKey) = 0;
	virtual bool SetLobbyData(CSteamID steamIDLobby, const char *pchKey, const char *pchValue) = 0;

	virtual int32 GetLobbyDataCount(CSteamID steamIDLobby) = 0;
	virtual bool GetLobbyDataByIndex(CSteamID steamIDLobby, int32 iLobbyData, char *pchKey, int32 cchKeyBufferSize, char *pchValue, int32 cchValueBufferSize) = 0;
	virtual bool DeleteLobbyData(CSteamID steamIDLobby, const char *pchKey) = 0;

	virtual const char *GetLobbyMemberData(CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) = 0;
	virtual void SetLobbyMemberData(CSteamID steamIDLobby, const char *pchKey, const char *pchValue) = 0;

	virtual bool SendLobbyChatMsg(CSteamID steamIDLobby, const void *pvMsgBody, int32 cubMsgBody) = 0;
	virtual int32 GetLobbyChatEntry(CSteamID steamIDLobby, int32 iChatID, CSteamID *pSteamIDUser, void *pvData, int32 cubData, EChatEntryType *peChatEntryType) = 0;

	virtual bool RequestLobbyData(CSteamID steamIDLobby) = 0;

	virtual void SetLobbyGameServer(CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) = 0;
	virtual bool GetLobbyGameServer(CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) = 0;

	virtual bool SetLobbyMemberLimit(CSteamID steamIDLobby, int32 cMaxMembers) = 0;
	virtual int32 GetLobbyMemberLimit(CSteamID steamIDLobby) = 0;

	virtual void SetLobbyVoiceEnabled(CSteamID steamIDLobby, bool bVoiceEnabled) = 0;
	virtual bool RequestFriendsLobbies() = 0;

	virtual bool SetLobbyType(CSteamID steamIDLobby, ELobbyType eLobbyType) = 0;
	virtual bool SetLobbyJoinable(CSteamID steamIDLobby, bool bLobbyJoinable) = 0;
	STEAMWORKS_STRUCT_RETURN_1(CSteamID, GetLobbyOwner, CSteamID, steamIDLobby) /*virtual CSteamID GetLobbyOwner( CSteamID steamIDLobby ) = 0;*/
	virtual bool SetLobbyOwner(CSteamID steamIDLobby, CSteamID steamIDNewOwner) = 0;
	virtual bool SetLinkedLobby(CSteamID steamIDLobby, CSteamID steamIDLobby2) = 0;

	virtual uint64 BeginGMSQuery(AppId_t nAppId, int32 iRegionCode, const char* szFilterText) = 0;
	virtual int32 PollGMSQuery(uint64 ullGMSQuery) = 0;
	virtual int32 GetGMSQueryResults(uint64 ullGMSQuery, GMSQueryResult_t *pGMSQueryResults, int32 nResultBufSizeInBytes) = 0;
	virtual void ReleaseGMSQuery(uint64 ullGMSQuery) = 0;

	virtual void SendGameServerPingSample(AppId_t unAppID, int32 nSamples, const PingSample_t * pSamples) = 0;

	virtual uint64 EnsureFavoriteGameAccountsUpdated(bool bUnk) = 0;
};

#endif // ICLIENTMATCHMAKING_H
