in your usermsgs, under deathMessage

Code:
if (cvar.r_blood)
   {
      for (int i = 0; i < 5; i++)
      {
         Vector vOrigin, vDirection;
         int speed;
   
         cl_entity_s *pEnt = vPlayers[victim].getEntityByIndex();
      
         vOrigin[0] = pEnt->origin[0];
         vOrigin[1] = pEnt->origin[1];
         vOrigin[2] = pEnt->origin[2] + 30;
      
         vDirection[0] = (float)(rand() % 41) - 20;
         vDirection[1] = (float)(rand() % 41) - 20;
         vDirection[2] = (float)(rand() % 251) + 50;
      
         speed = ((rand() % 101) + 100);
      
            
         gEngfuncs.pEfxAPI->R_BloodStream(vOrigin,vDirection,70,speed);
      } 