//.''..''..''..''..''..''..''..''..''..''..
//					       LIQUID COMMANDMENU
//.''..''..''..''..''..''..''..''..''..''..

"*" ">AIMING" { // aiming vectors and bone spots
	"*" ">LIQUID" {
                " " "warbone 2" "warbone2"
		" " "X|treme X|Stealth|X VEC"   "x3xB"
                " " "RussainHead"     		"russianhead"   // AWESOME VEC TRY IT
                " " "Coppone Sig"  		"AgentSig"   
                " " "X|treme |P|hi3n|D|"  	"XP" 
                " " "Young's Mp5"  		"10lbsmp5"  
               	" " "X|treme |10|lbsBollsss"    "X|10lbsmp5"
		" " "X|treme Phi3nD"  		"CBX"
                " " "HXL kRUcIfIx"  		"holycross"
                " " "X|treme |P|ika"  		"pika5"
               	" " "HXL X|treme HS"  		"AB"
                " " "tDaWg&BuM" 	        "Td4w9"
                " " "m3&BuM"  		"Run_Biotches"
                " " "BoRbOt"  			"BoRbOt"   
                                 }
	" " ">Ownage"	{
                " " "rS"           "l3"
                " " "X|treme Phi3nD 3"  	"ownage"
                " " "H34V3N Pr3cIs3 s0l0 Sh0t"  "s0l02"
                " " "S7347H and Jedi"  		"nn3"
                " " "hierogliphicz"  		"sh0tz"
		" " "Jedi Mp5"  		"j3d1"
                " " "Jake Cloaked"  		"cloak2"
 	        " " "CaNcUn mp5"  		"fpmp5v3"
                " " "J3DI ownage"  		"jediownage2"
		" " "[PWN]"  			"SK"
                " " "Dark Knight Scout"  	"scoutown"
                	}
	" " ">Testing" {
	        " " "HXL PSYCH0H34D IV"		"sicmade"
	        " " "Jedi Ak"        		"jediak"
           	" " "|S| Highhead 1"		"xhhx7"
		" " "|S| Highhead 2"            "xhhx77"
		" " "X|treme |C|h0d3"		"XCLV3"
			
		}
	" " ">PikaChu"	{
		" " "--=|P|ika Sn!p3r=--"       "pika"        // 1St Sc0ut v3c                          
                " " "--=|P|ika P0oSh!t=--"      "piko"        // 2nd Sc0ut v3c                   
                " " "--=|P|ika P0oS!G=--"       "pikac"       // 1St S!G v3c                
                " " "--=|P|ika C0!t=--"         "pikas"       // 1St C0!t v3c
                " " "--=|P|ika Tr!p=--"         "pikans"      // 2nd S!G v3c
		" " "--=|P|ika w0rkz=--"        "pikanc"      // 2nd C0!t v3c
                " " "--=|P|ika dUc3=--"         "bind mouse1 +change-p"     // 1St MuLt! v3c
                " " "--=|P|ika Pr0j3ct X=--"    "bind mouse1 +multi2"       // 2nd MuLt! v3c
                " " "--Unbind--"                "unbind mouse1" 
			}
	" " ">Scout Vecs" {
		" " "Jedi Scout"  		"j3d1"
		" " "X|treme Hmong Scout:"  	"XHmongShot"
                " " "X|treme|smoke MultiGunZ:"  "xtreme"
	        " " "Jake Scout"		"s734l7hsc0u711"
		" " "Herio Scout"   		"sc0ut"
		" " "Herio Scout 2"  		"scOutiT"
		" " "X|treme |X|S(0uT|X|" 	"s7sc02"
		" " "Bolo Scout"		"X|superSCOUT"
		}
"*" ">AIMBOT" { // aiming assistance
	"*" ">ACTIVATION"   { // bind aiming functions to mouse buttons
		"*" ">MOUSE1" { // binds using mouse1
			"*" "mouse1: csg proof"     		"bind mouse1 +csgaim;shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
			"*" "mouse1: hlh style"     		"bind mouse1 +doshoot;shoot 0;lock 0" // aim while shooting, as in HLH
			}
		"*" ">MOUSE2" { // binds using mouse2
			"*" "mouse2: csg proof"   		"bind mouse2 +csgaim;shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
			"*" "mouse2: xqz2 style"  		"bind mouse2 +doaim;shoot 0;lock 0;aim 0" // aim while button is pressed.
			"*" "mouse2: hlh style"   		"bind mouse2 +doshoot;shoot 0;lock 0" // aim while shooting, as in HLH
			"*" "mouse2: aimthru"     		"bind mouse2 +thru;aimthru 0" // aim through walls while button is pressed
			}
		"*" ">MOUSE3" { // binds using mouse3
			"*" "mouse3: csg proof"     		"bind mouse3 +csgaim;shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
			"*" "mouse3: xqz2 style"    		"bind mouse3 +doaim;shoot 0;lock 0;aim 0" // aim while button is pressed.
			"*" "mouse3: hlh style"     		"bind mouse3 +doshoot;shoot 0;lock 0" // aim while shooting, as in HLH
			"*" "mouse3: aimthru"       		"bind mouse3 +thru;aimthru 0" // aim through walls while button is pressed
			}
		"*" "unbind mouse1/2/3"     			"unbind mouse1;bind mouse2;unbind mouse3" // remove ogc mouse button binds (restores HL binds)
		"*" "- autoshoot -"   				"aim 1;shoot 1" // aims and shoots automatically (csg detectable)
		"*" "- autoaim   -"   				"aim 1;shoot 0" // aims automatically (csg detectable)
		"*" "- both off  -"   				"shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
		}
	"*" ">TARGET SELECTION" { // target priorities
		"*" "enemies only"    				"team 0" // aim at enemies only
		"*" "friends only"    				"team 2" // aim at team mates only
		"*" "everyone"        				"team 1" // aim at everyone
		"*" "aim thru walls"  				"aimthru change" // don't aim at targets behind a wall
		"*" "   by distance"  				"mode 0" // select nearest target
		"*" "   by fov"       				"mode 1" // select the target you point at
		"*" ">BOT FOV"   { // restricts the aimbot's field of view
			"*" "360 deg" 				"fov 9000" // allow 180 degree aimbot truns (no fov restrictions)
			}
		}
	"*" ">AUTOSHOOT MODES"    { // configures autoshoot weapon handling
		"*" "continuous fire"   		"autoburst 0;sdelay 0.03;rdelay 0.0;dtime  0.0;ftime 1.0;burstflags 0"
		"*" "automatic burst"   		"autoburst 1"
		"*" "short bursts"      		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0" 
		"*" "medium bursts"     		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.2;ftime 0.4;burstflags 0" 
		"*" "fast bursts"       		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" 
		"*" "strafe bursts"     		"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.32;ftime 0.1;burstflags 0"
		"*" "ultra bursts"      		"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.05;ftime 0.2;burstflags 0"
		"*" "hyper bursts"      		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.02;ftime 0.1;burstflags 0"
		"*" "ownage bursts"     		"autoburst 0;sdelay 0.02;rdelay 0.1;dtime 0.06;ftime 0.2;burstflags 0"
		"*" "velocity bursts" 			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.04;ftime 0.2;burstflags 0" 
		} 
	"*" ">AIMING VECTORS" { // aiming vectors for the vector based aimbot
		"*" "new-head"  			"modelaim 0;NewAimHead" // aim for head 
		"*" "head"      			"modelaim 0;HeadBunny" // aim for head (old setting)
		"*" "chest"     			"modelaim 0;HeartBunny" // aim for chest
		"*" "stomach"   			"modelaim 0;StomachBunny" // aim for stomach
		"*" "testies"   			"modelaim 0;TestieBunny" // aim for testies
		"*" "--draw vectors--"  		"avdraw 1" // draw aiming vectors
		"*" "--drawing  off--"  		"avdraw 0" // disable aim vector drawing
		}
	"*" ">MISC"  { // various aiming related options
		"*" "target lock on/off"  		"lock    change" // lock on target
		"*" "prediction on/off"   		"pred    change" // predict player movement, predahead x to change amount
		"*" "weapon bobbing off"  		"nobob1;block cmd cl_bob;block cmd cl_bobup" // weapons stands still while running
		"*" "weapon bobbing on"   		"nobob0;block cmd cl_bob;block cmd cl_bobup" // weapon bobbing while running
		"*" "randomized aiming"   		"humaim" // decreases aimbot accuracy
		"*" "smooth aiming"       		"smooth_t" // smoothly moves your view towards the next target
		}
	}
"*" ">VISUAL OPTIONS" { // various visual modifications of the game
	"*" "chase cam: on/off " 			"chase_cam change" // toggles 3rd person chase cam (CAUTION BETA!)
	"*" ">CROSSHAIR"   { // fixed crosshairs
		"*" "no crosshair " 			"cross 0" // leaves the default HL crosshair
		"*" "crosshair 1  " 			"cross 1;color cross 255 255 255"      
		"*" "crosshair 2  " 			"cross 2;color cross 166 166 166 166"
		"*" "crosshair 3  " 			"cross 3;color cross 100 100 255 100"
		"*" "crosshair 4  " 			"cross 4;color cross 100 100 255 100"
		"*" "sig/aug    ch" 			"cross 5" // aug crosshair 
		"*" "scout/awp  ch" 			"cross 6" // sniper rifle crosshair 
		}
	"*" ">OPENGL/WALLHACK"   { // various styles of wallhacks 
		"*" "xqz2 style wh "      		"wall 1" // players show up through walls
		"*" "asus style wh 1"     		"wall 2;color back  0  0  0 128" // transparent walls
		"*" "asus style wh 2"     		"wall 2;color back 22 11  0 100" // transparent walls (red  tint)
		"*" "asus style wh 3"     		"wall 2;color back 33  0 33 100" // transparent walls (pink tint)
		"*" "night mode"          		"glextra 2" // inverted lighting
        	"*" "entity wallhack"     		"trans 100" // doors, boxes, grates appear transparent
		"*" "lambert:full  "      		"lambert 1;color lambert 255 255 255" // fixed lighting for player models
		"*" "lambert:half  "      		"lambert 1;color lambert 170 170 170" // fixed lighting for player models
		"*" "lambert:off   "      		"lambert 0" // normal lighting
		"*" "all off"             		"glextra 0;wall 0;trans 0;lambert 0" // disable opengl modifications
		}
	"*" ">SOUND ESP" { // visualize 3d-sound data
		"*" ">MODE"     { // enable/disable sound hack
			"*" "disabled"            	"soundfilter 0" // disables sound hack
			"*" "non visible players" 	"soundfilter 1" // discard sounds from visible players
			"*" "enemies only"        	"soundfilter 2" // discard sounds from teammates
			"*" "all"                 	"soundfilter 3" // show all sounds
			}
	        "*" ">MARKER TIMEOUT"   { // how long until a sound marker disappears
			"*" "0.5 sec"    		"soundtime  0.5"
			"*" "1.0 sec"    		"soundtime  1.0"
			"*" "5.0 sec"    		"soundtime  5.0"
			"*" "10  sec"    		"soundtime 10.0"
			"*" "30  sec"    		"soundtime 30.0"
			}
		"*" "># OF MARKERS"   { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     		"soundmax  8"
			"*" "16 markers"     		"soundmax 16"
			"*" "32 markers"     		"soundmax 32"
			"*" "64 markers"     		"soundmax 64" 
			}
		"*" "display mode: off"      		"sounddisplay 0" // doesnt display sound data on the map
		"*" "display mode: boxfill"  		"sounddisplay 1" // display small boxes at the sound origin
		"*" "display mode: text"     		"sounddisplay 2" // display sound name at sound origin
		"*" "color steps: on/off"    		"colorstep change" // show team colors for footsteps
		"*" "sound markers"       		"soundradar change" // toggle sound display on radar
		"*" "reset markers"          		"soundmax" // clear markers
		}
	"*" ">MISC"  { // night vision, more blood
		"*" "night vision:up 100"  		"light up 100" // night vision up
		"*" "night vision:off"     		"light 0" // night vision off
	        "*" "blood:default"    			"blood  0" // default HL blood amount
	        "*" "blood:double"     			"blood1" // double blood amount
	        "*" "blood:more"       			"blood2" // 5 times more blood
	        "*" "blood:splatter"   			"blood3" // 15 times more blood
		"*" "text background"         		"text_background change" // tint background before drawing admin-mod style text
		"*" "toggle hud color"        		"hud change" // select original or blue hud color
		"*" "toggle console font"     		"confont change" // toggle console-style and admin-mod style text
	        }
	"*" ">RADAR" { // radar display features, and placement
		"*" "radar mode: off"     		"radar 0" // disable radar
		"*" "radar mode: on"      		"radar 1" // enable  radar (enemies and friends)
		"*" "radar mode: enemies" 		"radar 2" // enable  radar (enemies only)
		"*" "radar mode: friends" 		"radar 3" // enable  radar (friends only)
		"*" "sound markers"       		"soundradar change" // toggle sound display on radar
		"*" ">RADAR PLACEMENT" { // radar placement
		        "*" "move left"   		"radar_x down 40"
		        "*" "move right"  		"radar_x up   40"
		        "*" "move up"     		"radar_y down 32"
		        "*" "move down"   		"radar_y up   32"
		        "*" "size up"     		"radar_size up 32"
		        "*" "size down"   		"radar_size down 32"
		        "*" "range up"    		"radar_range up 200"
		        "*" "range down"  		"radar_range down 200"
		        "*" "defaults"    		"radar_x 80;radar_y 320;radar_size 55;radar_range 3500.0"
		        }
		}
	}
"*" ">ESP" { // various esp settings and features
	"*" ">PLAYER ESP"    { // player related markings
		"*" "reload indicator"    		"reload change" // show reloading status (weapon display needed)
		"*" "boxes:off"           		"box 0" // draw no boxes 
		"*" "boxes:hlh style"     		"box 1" // draw distance dependent boxes as in HLH
		"*" "boxes:ogc style"     		"box 2" // draw fixed size boxes as in OGC 4.x
		"*" "weaponnames:on/off"  		"weapon   change" // show player weapon names
		"*" "distance   :on/off"  		"distance change" // show player distance and visibility information
		"*" "names:off"           		"name 0" // don't show player names
		"*" "names:full"          		"name 31" // show full player names
		"*" "names:6 chars"       		"name 6" // show player names up to 6 characters.
		"*" "names:12 chars"       		"name 12" // show player names up to 12 characters.
		"*" "health:on/off"       		"health_esp change" // show estimated health meter bar above head
		}
	"*" ">GLOW ESP" { // player admin-mod glowing esp
		"*" "glow: on/off"     			"glow  change" // glowing players as in admin-mod
		"*" "reload glow"      			"rglow change" // special glow color for players when reloading
		"*" "target color"     			"tglow change" // special color for targeted player
		"*" "vip/bomb color"   			"sglow change" // special color for vip or bomb carrier
		}
	"*" "weapon esp"       				"esp change" // esp for weapons on ground, radar too
	"*" "target light up"  				"tlight up 100" // target light up 
	"*" "target light off" 				"tlight 0" // target light off
	"*" "grenade glow:on"                           "grenadeshell 5000" // adds a glow shell to all grenades
	"*" "grenade glow:off"                          "grenadeshell 0" // removes glow shell from grenades
	"*" "spike models:on"  				"spiked up 100" // spiked models: increase spike size
	"*" "spike models:off" 				"spiked 0" // disable spikes
	"*" "barrel hack: on"  				"barrel up 100" // barrel hack: increase barrel size
	"*" "barrel hack: off" 				"barrel 0" // barrel hack: disable
	"*" "show all: on"     				"name 31;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 2;rglow 1;reload 1;health_esp 1;tlight 128;grenadeshell 5000" // all esp on
	"*" "show all: off"    				"name 0;weapon 0;distance 0;esp 0;tglow 0;glow 0;spiked   0;barrel   0;box 0;rglow 0;health_esp 0;tlight   0;grenadeshell    0" // all esp off
	}
"*" ">AUTOMATION" { // advanced automation options and buy bots
	"*" ">BUY BOTS" { // buy bots auto buying system (scripted by g-man)
		"*" "awp only"             		"exec buybots/awp" // always saves for awp, small restock for found weapons
		"*" "submachine guns"      		"exec buybots/smg" // submachine guns, small restock for found weapons
		"*" "ak/m4 only"           		"exec buybots/akm4" // ak/m4 when possible, small restock for found weapons
		"*" "best rifle"           		"exec buybots/bestrifle" // sig/aug if possible, else ak/m4, small restock for found weapons
		"*" "best weapon"          		"exec buybots/bestweapon" // best weapon of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no awp"   		"exec buybots/bestweapon2" // best weapon of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no zoom"  		"exec buybots/bestweapon3" // best weapon of (ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "economical"           		"exec buybots/economical" // if you dont already have a weapon, best of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no awp"   		"exec buybots/economical2" // if you dont already have a weapon, best of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no zoom"  		"exec buybots/economical3" // if you dont already have a weapon, best of (ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "- disable buy bots -" 		"alias siground nop" // disables buy bots
		"*" ">BUY BOT OPTIONS"         { // various buy bot settings
	        	"*" "# he grenades"      	"buyhe_t" // number of he grenades to buy with each weapon
	        	"*" "# flashbangs"       	"buyflash_t" // number of flashbangs to buy with each weapon
	        	"*" "# smoke grenades"   	"buysmoke_t" // number of smoke grenades to buy with each weapon
	        	"*" "switch to knife"    	"toknife_t" // automatically switch to knife after buying
			}
		}
	"*" "auto pistol switch" 			"aswitch" // automatically switch to pistol when out of primary ammo
	"*" "pistol auto fire"   			"pistol change" // pistol rapid fire
	"*" "bunny hop on/off"   			"jump change" // keep jumping while jump button is pressed
	"*" "duck jump on/off"   			"duck change" // automatically duck while jumping
	}
"*" ">SPEED HACK" { // speed hack options (warning creates lag,causes freezing to occur)
	"*" ">ACTIVATION" { // bind selected keys to manual speed
		"*" "bind to shift"                   "bind rshift +advmanual"
		"*" "bind to ctrl"                    "bind ctrl +advmanual"
		"*" "bind to e"                       "bind e +advmanual"
		"*" "bind to q"                       "bind q +advmanual"
		"*" "bind to z"                       "bind z +advmanual"
		"*" "bind to x"                       "bind x +advmanual"
		"*" "bind to r"                       "bind r +advmanual"
		"*" "bind to mouse3"                  "bind mouse3 +advmanual"
		"*" "unbind all"                      "ubthemall"
		}
	"*" ">AUTO SPEED" { // auto speed select (speed while shooting)
		"*" ">1.1 -> 2" {
			"*" "aspeed 1.1"              "as-1"
			"*" "aspeed 1.2"              "as-2"
			"*" "aspeed 1.3"              "as-3"
			"*" "aspeed 1.4"              "as-4"
			"*" "aspeed 1.5"              "as-5"
			"*" "aspeed 1.6"              "as-6"
			"*" "aspeed 1.7"              "as-7"
			"*" "aspeed 1.8"              "as-8"
			"*" "aspeed 1.9"              "as-9"
			"*" "aspeed 2.0"              "as-10"
			}
		"*" ">2.1 -> 3" {
			"*" "aspeed 2.1"              "as-11"
			"*" "aspeed 2.2"              "as-12"
			"*" "aspeed 2.3"              "as-13"
			"*" "aspeed 2.4"              "as-14"
			"*" "aspeed 2.5"              "as-15"
			"*" "aspeed 2.6"              "as-16"
			"*" "aspeed 2.7"              "as-17"
			"*" "aspeed 2.8"              "as-18"
			"*" "aspeed 2.9"              "as-19"
			"*" "aspeed 3.0"              "as-20"
			}
		"*" ">3.1 -> 4" {
			"*" "aspeed 3.1"              "as-21"
			"*" "aspeed 3.2"              "as-22"
			"*" "aspeed 3.3"              "as-23"
			"*" "aspeed 3.4"              "as-24"
			"*" "aspeed 3.5"              "as-25"
			"*" "aspeed 3.6"              "as-26"
			"*" "aspeed 3.7"              "as-27"
			"*" "aspeed 3.8"              "as-28"
			"*" "aspeed 3.9"              "as-29"
			"*" "aspeed 4.0"              "as-30"
			}
		"*" ">4.1 -> 5" {
			"*" "aspeed 4.1"              "as-31"
			"*" "aspeed 4.2"              "as-32"
			"*" "aspeed 4.3"              "as-33"
			"*" "aspeed 4.4"              "as-34"
			"*" "aspeed 4.5"              "as-35"
			"*" "aspeed 4.6"              "as-36"
			"*" "aspeed 4.7"              "as-37"
			"*" "aspeed 4.8"              "as-38"
			"*" "aspeed 4.9"              "as-39"
			"*" "aspeed 5.0"              "as-40"
			}
		"*" ">5.1 -> 6" {
			"*" "aspeed 5.1"              "as-41"
			"*" "aspeed 5.2"              "as-42"
			"*" "aspeed 5.3"              "as-43"
			"*" "aspeed 5.4"              "as-44"
			"*" "aspeed 5.5"              "as-45"
			"*" "aspeed 5.6"              "as-46"
			"*" "aspeed 5.7"              "as-47"
			"*" "aspeed 5.8"              "as-48"
			"*" "aspeed 5.9"              "as-49"
			"*" "aspeed 5.0"              "as-50"
                        "*" "aspeed 20.0"             "as-51"
			}
		}
	"*" ">MANUAL SPEED" { // manual speed select (speed without shooting)
		"*" ">1.1 -> 2" {
			"*" "speed 1.1"               "ss-1"
			"*" "speed 1.2"               "ss-2"
			"*" "speed 1.3"               "ss-3"
			"*" "speed 1.4"               "ss-4"
			"*" "speed 1.5"               "ss-5"
			"*" "speed 1.6"               "ss-6"
			"*" "speed 1.7"               "ss-7"
			"*" "speed 1.8"               "ss-8"
			"*" "speed 1.9"               "ss-9"
			"*" "speed 2.0"               "ss-10"
			}
		"*" ">2.1 -> 3" {
			"*" "speed 2.1"               "ss-11"
			"*" "speed 2.2"               "ss-12"
			"*" "speed 2.3"               "ss-13"
			"*" "speed 2.4"               "ss-14"
			"*" "speed 2.5"               "ss-15"
			"*" "speed 2.6"               "ss-16"
			"*" "speed 2.7"               "ss-17"
			"*" "speed 2.8"               "ss-18"
			"*" "speed 2.9"               "ss-19"
			"*" "speed 3.0"               "ss-20"
			}
		"*" ">3.1 -> 4" {
			"*" "speed 3.1"               "ss-21"
			"*" "speed 3.2"               "ss-22"
			"*" "speed 3.3"               "ss-23"
			"*" "speed 3.4"               "ss-24"
			"*" "speed 3.5"               "ss-25"
			"*" "speed 3.6"               "ss-26"
			"*" "speed 3.7"               "ss-27"
			"*" "speed 3.8"               "ss-28"
			"*" "speed 3.9"               "ss-29"
			"*" "speed 4.0"               "ss-30"
			}
		"*" ">4.1 -> 5" {
			"*" "speed 4.1"               "ss-31"
			"*" "speed 4.2"               "ss-32"
			"*" "speed 4.3"               "ss-33"
			"*" "speed 4.4"               "ss-34"
			"*" "speed 4.5"               "ss-35"
			"*" "speed 4.6"               "ss-36"
			"*" "speed 4.7"               "ss-37"
			"*" "speed 4.8"               "ss-38"
			"*" "speed 4.9"               "ss-39"
			"*" "speed 5.0"               "ss-40"
			}
		"*" ">5.1 -> 6" {
			"*" "speed 5.1"               "ss-41"
			"*" "speed 5.2"               "ss-42"
			"*" "speed 5.3"               "ss-43"
			"*" "speed 5.4"               "ss-44"
			"*" "speed 5.5"               "ss-45"
			"*" "speed 5.6"               "ss-46"
			"*" "speed 5.7"               "ss-47"
			"*" "speed 5.8"               "ss-48"
			"*" "speed 5.9"               "ss-49"
			"*" "speed 5.0"               "ss-50"
                        "*" "speed 20.0"              "ss-51"
			}
		}
	"*" ">SPEED ON" { // time speedhack will remain on (seconds)
		"*" ">0.1 -> 1" {
			"*" "speedon 2.0"             "sp-on-2000"
                        "*" "speedon 3.0"             "sp-on-3000"
			}
		}
	"*" ">SPEED OFF" { // time speedhack will remain off (seconds)
		"*" ">0 -> 1" {
			"*" "speedoff 0"              "sp-off-000"
			}
		}
	"*" "speedhack off"                	      "aspeed 1;speed 1;speedon 1000;speedoff 5000" // disable speedhack completely
	}
"*" ">REMOVALS" { // remove certain aspects from the game
	"*" "hide smoke&flash"    			"smoke 1;flash 1" // remove smoke, never be blinded by flashbangs
	"*" "show smoke&flash"    			"smoke 0;flash 0" // normal smoke/flash behaviour
	"*" "sniper blackout fix" 			"sniper change" // remove blackout when zoomed in with sniper rifles
	"*" "anti zoom on/off"    			"antizoom change" // dont zoom in with sniper rifles when in zoom mode
	"*" "norecoil:low"        			"recoil 1.2" // no recoil compensation (0)
	"*" "norecoil:soft"       			"recoil 1.3" // soft recoil compensation (0.8)
	"*" "norecoil:best"       			"recoil 1.4" // best recoil compensation (1.2)
	"*" "norecoil:max"        			"recoil 1.5" // max recoil compensation (1.5)
	"*" "norecoil:perfect"    			"recoil 2.0" // perfect recoil compensation (2.0)
	}
"*" ">INFO"  { // various information
	"*" ">STATS REPORTING"   { // report your stats to other players
		"*" "no stats report" 			"saystats 0" // disable this feature
		"*" "as say message"  			"saystats 1" // report your stats as say message (fury style)
		"*" "to ogc console"  			"saystats 2" // print  your stats on the ogc console (fury style)
		}
	"*" "hud info:aim"           			"info 1" // show who is aiming at whoom
	"*" "hud info:default"       			"info 2" // hud messages: on
	"*" "hud info:cvar changes"  			"info 3" // hud messages: show all cvar changes
	"*" "hud info:off"           			"info 0" // don't display hud messages or aiming info
	"*" "fury stats:on/off"      			"fury_stats change" // shows kills,deaths,headshots (percentage) (fury style)
	"*" "fury ping:on/off"      			"fury_ping change"  // most accurate ping display (fury style)
	"*" "kill sounds:on/off"      			"kill_sound change" // headshot,doublekill,triple kill sounds
	"*" "death info on/off"      			"death change" // show the path of the bullet that killed you.
	"*" "frag info on/off"       			"frag change" // show the path of your bullet that killed victim
	"*" "bomb timer on/off"      			"bombtimer change" // c4 countdown timer
	"*" "show system time"       			"systime change" // show current time
	}
"*" ">ZOOMING" { // zooming speed modes and magnification
	"*" "mouse3: slow zoom"      			"bind mouse3 +cm" // bind slow    zoom on mouse3
	"*" "mouse3: fast zoom"      			"bind mouse3 +cf" // bind fast    zoom on mouse3
	"*" "mouse3: instant zoom"   			"bind mouse3 +dozoom" // bind instant zoom on mouse3
	"*" "  mouse2: slow zoom"    			"bind mouse2 +cm"
	"*" "  mouse2: fast zoom"    			"bind mouse2 +cf"
	"*" "  mouse2: instant zoom" 			"bind mouse2 +dozoom"
	"*" "unbind mouse123"        			"unbind mouse1;unbind mouse2;unbind mouse3" // unbind ogc mouse1,2,3 button functions. (restores HL binds)
	"*" ">SELECT ZOOM"   { // zoom magnification settings
		"*" "zoom:off" 				"zoom 90;czoom 1000" 
		}
	}
"*" ">MISC" { // miscellaneous options
        "*" ">HALFLIFE" { // half life related options
                "*" "ogc console"      			"console_toggle" // access the ogc console
		"*" "reenable console" 			"#console 1;#bind ~ toggleconsole" // reenable the HL console (useful if you lost HL console access)
                "*" "restore hl binds" 			"#exec config.cfg" // reload config.cfg. useful if some evil admin unbinded your keys. 
                "*" "quit HL " 				"#quit" // normal HL quit
                "*" "quit HL (fast)" 			"quit" // fast quit. Might not work correctly on all machines. (works for me on winxp)
                }
	"*" ">CONSOLE PLACEMENT" { // console placement    
	        "*" "move left"   			"con_x   down 40"
	        "*" "move right"  			"con_x   up   40"
	        "*" "move up"     			"con_y   down 32"
	        "*" "move down"   			"con_y   up   32"
	        "*" "width up"    			"con_w   up   40"
	        "*" "width down"  			"con_w   down 40"
	        "*" "height up"   			"con_h   up   32"
	        "*" "height down" 			"con_h   down 32"
	        "*" "defaults"    			"con_x 500;con_y 0;con_w 524;con_h 600"
	        }
	"*" ">MENU PLACEMENT" { // menu placement
	        "*" "move left"   			"menu_x   down 40"
	        "*" "move right"  			"menu_x   up   40"
	        "*" "move up"     			"menu_y   down 32"
	        "*" "move down"   			"menu_y   up   32"
	        "*" "width up"    			"menu_w   up   20"
	        "*" "width down"  			"menu_w   down 20"
	        "*" "defaults"    			"menu_x 240;menu_y 245;menu_w 160"
	        }
	"*" "all cheats off"  				"alloff1"
	"*" "save settings"   				"save"
	"*" "load settings"   				"load"
	}
"*" ">SCRIPTS"  { // all kinds of assorted scripts
	"*" ">KNIFE LOCK" { // lock on target with knife
		"*" "knife lock: on"  			"setburst knife 2 999 1 0 0.1 0;txt KNIFE LOCK: ON"
		"*" "knife lock: off" 			"setburst knife 2 999 1 0 0.1 2;txt KNIFE LOCK: OFF" 
		}
	"*" ">FAST SWITCH" { // weapons switch fast when you scroll up and down
		"*" "fast switch: on"			"fson"
		"*" "fast switch: off"			"fsoff" 
		}
        "*" ">MISC SCRIPTS" { // misc scripts
		"*" "speed reload" 	        	"bind r +spreload"
		"*" "speed defuse" 	        	"bind e +speeduse"
		"*" "ping fixer: on"   			"fw1" 
                "*" "ping fixer: off"   		"fwn"
	        "*" "auto reload: on"  			"reload_on"
	        "*" "auto reload: off" 			"reload_off"
		}
	}
"*" ">WINAMP" { // in game winamp controls,volume,misc settings
	"*" ">  play"   				"winamp play" // play the current track
	"*" "[] stop"   				"winamp stop" // stops the current track playback
	"*" "|| pause"  				"winamp pause" // pauses playback
	"*" ">> fast forward" 				"winamp forward" // skips forward 10 seconds
	"*" "<< fast rewind"  				"winamp back" // skips back 10 seconds
	"*" "|> next track"   				"winamp next" // next track
	"*" "<| prev track"   				"winamp prev" // previous track
	"*" ">VOLUME"   { // volume control
		"*" "automatic control" 		"wa_autovolume 1;" // fades out when alive, fades in when dead
		"*" "**--------------"  		"wa_autovolume 0;winamp volume  32;#volume 0.7"  
		"*" "****------------"  		"wa_autovolume 0;winamp volume  64;#volume 0.6"  
		"*" "******----------"  		"wa_autovolume 0;winamp volume  96;#volume 0.5"  
		"*" "********--------"  		"wa_autovolume 0;winamp volume 128;#volume 0.4"  
		"*" "**********------"  		"wa_autovolume 0;winamp volume 160;#volume 0.3"    
		"*" "************----"  		"wa_autovolume 0;winamp volume 192;#volume 0.3"    
		"*" "**************--"  		"wa_autovolume 0;winamp volume 224;#volume 0.2"    
		"*" "****************"  		"wa_autovolume 0;winamp volume 255;#volume 0.2"  
		}
	"*" ">OTHER OPTIONS"   { // various other winamp options
		"*" "winamp control: off" 		"wa_active 0" // releases winamp control
		"*" "winamp control: on"  		"wa_active 1" // enables  winamp control
		"*" "draw current title"  		"wa_title change" // draws the current playing track
		"*" "shuffle: on"  			"winamp shuffle 1"   
		"*" "shuffle: off" 			"winamp shuffle 0"   
		"*" "repeat : on"  			"winamp repeat  1"   
		"*" "repeat : off" 			"winamp repeat  0"   
		}
	}
