/*
*
*   This program is free software; you can redistribute it and/or modify it
*   under the terms of the GNU General Public License as published by the
*   Free Software Foundation; either version 2 of the License, or (at
*   your option) any later version.
*
*   This program is distributed in the hope that it will be useful, but
*   WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*   General Public License for more details.
*
*   You should have received a copy of the GNU General Public License
*   along with this program; if not, write to the Free Software Foundation,
*   Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*   In addition, as a special exception, the author gives permission to
*   link the code of this program with the Half-Life Game Engine ("HL
*   Engine") and Modified Game Libraries ("MODs") developed by Valve,
*   L.L.C ("Valve").  You must obey the GNU General Public License in all
*   respects for all of the code used other than the HL Engine and MODs
*   from Valve.  If you modify this file, you may extend this exception
*   to your version of the file, but you are not obligated to do so.  If
*   you do not wish to do so, delete this exception statement from your
*   version.
*
*/

#pragma once

const int MAX_WEAPON_SLOTS = 5;		// hud item selection slots
const int MAX_ITEM_TYPES   = 6;		// hud item selection slots
const int MAX_AMMO_SLOTS   = 32;	// not really slots
const int MAX_ITEMS        = 4;		// hard coded item types

const int DEFAULT_FOV      = 90;	// the default field of view

#define HIDEHUD_WEAPONS             BIT(0)
#define HIDEHUD_FLASHLIGHT          BIT(1)
#define HIDEHUD_ALL                 BIT(2)
#define HIDEHUD_HEALTH              BIT(3)
#define HIDEHUD_TIMER               BIT(4)
#define HIDEHUD_MONEY               BIT(5)
#define HIDEHUD_CROSSHAIR           BIT(6)
#define HIDEHUD_OBSERVER_CROSSHAIR  BIT(7)

#define STATUSICON_HIDE  0
#define STATUSICON_SHOW  1
#define STATUSICON_FLASH 2

#define HUD_PRINTNOTIFY  1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK    3
#define HUD_PRINTCENTER  4
#define HUD_PRINTRADIO   5

#define STATUS_NIGHTVISION_ON  1
#define STATUS_NIGHTVISION_OFF 0

#define ITEM_STATUS_NIGHTVISION (1<<0)
#define ITEM_STATUS_DEFUSER     (1<<1)

#define SCORE_STATUS_DEAD (1<<0)
#define SCORE_STATUS_BOMB (1<<1)
#define SCORE_STATUS_VIP  (1<<2)

// player data iuser3
#define PLAYER_CAN_SHOOT		(1<<0)
#define PLAYER_FREEZE_TIME_OVER		(1<<1)
#define PLAYER_IN_BOMB_ZONE		(1<<2)
#define PLAYER_HOLDING_SHIELD		(1<<3)

/*#define MENU_KEY_1 BIT(0)
#define MENU_KEY_2 BIT(1)
#define MENU_KEY_3 BIT(2)
#define MENU_KEY_4 BIT(3)
#define MENU_KEY_5 BIT(4)
#define MENU_KEY_6 BIT(5)
#define MENU_KEY_7 BIT(6)
#define MENU_KEY_8 BIT(7)
#define MENU_KEY_9 BIT(8)
#define MENU_KEY_0 BIT(9)*/

#define HUD_PRINTNOTIFY  1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK    3
#define HUD_PRINTCENTER  4

#define WEAPON_SUIT       31
#define WEAPON_ALLWEAPONS (~(1<<WEAPON_SUIT))

// custom enum
enum VGUIMenu
{
	VGUI_Menu_Team = 2,
	VGUI_Menu_MapBriefing = 4,

	VGUI_Menu_Class_T = 26,
	VGUI_Menu_Class_CT,
	VGUI_Menu_Buy,
	VGUI_Menu_Buy_Pistol,
	VGUI_Menu_Buy_ShotGun,
	VGUI_Menu_Buy_Rifle,
	VGUI_Menu_Buy_SubMachineGun,
	VGUI_Menu_Buy_MachineGun,
	VGUI_Menu_Buy_Item,
};

// custom enum
enum VGUIMenuSlot
{
	VGUI_MenuSlot_Buy_Pistol = 1,
	VGUI_MenuSlot_Buy_ShotGun,
	VGUI_MenuSlot_Buy_SubMachineGun,
	VGUI_MenuSlot_Buy_Rifle,
	VGUI_MenuSlot_Buy_MachineGun,
	VGUI_MenuSlot_Buy_PrimAmmo,
	VGUI_MenuSlot_Buy_SecAmmo,
	VGUI_MenuSlot_Buy_Item,
};
