/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/

//
// pmtrace.h -- tracing code
//

#ifndef PMTRACE_H
#define PMTRACE_H
#pragma once

typedef struct
{
	vec3_t	normal;
	float	dist;
} pmplane_t;

struct pmtrace_t
{
	qboolean	allsolid;	      // if true, plane is not valid
	qboolean	startsolid;	      // if true, the initial point was in a solid area
	qboolean	inopen, inwater;  // End point is in empty space or in water
	float		fraction;		  // time completed, 1.0 = didn't hit anything
	vec3_t		endpos;			  // final position
	pmplane_t	plane;		      // surface normal at impact
	int			ent;			  // entity at impact
	vec3_t      deltavelocity;    // Change in player's velocity caused by impact.  
								  // Only run on server.
	int         hitgroup;
};

#endif // PMTRACE_H
